My name is Diego Honorato and I'm a Character Artist with bachelor’s degree in Digital Design at Anhembi Morumbi University.
For 3 years I've studied anatomy and traditional art at Quanta Academy of Art. At Axis School of Visual Effects, I've attended to several courses including knowledge in ZBrush, Maya, 3DsMax, texturing and shading, anatomy and concept art for games, cinematic and collectibles.
Additional courses were also taken with: Abraão Segundo, Danilo Athayde, Rafael Genchev, Moises Gomes, Gilberto Magno and Rafael Souza, improving the same skills mentioned above.
I'm responsible for modeling/texturing characters and props for Fortnite game.
Currently working with modeling and texturing (Maya/V-Ray/UE) of all the game cinematics that the studio provides, connected with the concept, animation and rigging team to produce the best cinematic-quality art
I was responsible for modeling/texturing props and characters for advertisement following the briefing given by the studio
I'm responsible for modeling and texturing some characters for Black Iris game, following the briefing given by the studio.
For recommendations or any information, please contact: business@hexagamestudio.com