Diego Honorato
Diego Honorato
3D Character Artist at Roarty Digital Inc.
São Paulo, Brazil

About

My name is Diego Honorato and I'm a Character Artist with bachelor’s degree in Digital Design at Anhembi Morumbi University.

For 3 years I've studied anatomy and traditional art at Quanta Academy of Art. At Axis School of Visual Effects, I've attended to several courses including knowledge in ZBrush, Maya, 3DsMax, texturing and shading, anatomy and concept art for games, cinematic and collectibles.

Additional courses were also taken with: Abraão Segundo, Danilo Athayde, Rafael Genchev, Moises Gomes, Gilberto Magno and Rafael Souza, improving the same skills mentioned above.

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Skills

AnatomyDigital PaintingIllustrationLook DevelopmentRendering3D ModelingCharacter ModelingLow-poly ModelingTexturingCharacter DesignHigh-poly ModelingPhysically Based Rendering

Software proficiency

ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
3ds Max
3ds Max
Maya
Maya
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
V-Ray
V-Ray
Photoshop
Photoshop
Mari
Mari
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
R3DS Wrap
R3DS Wrap

Productions

    • Video Game
      Fortnite C5S2
    • Year
      2024
    • Role
      3D Character Artist
    • Company
      Roarty Digital
    • Video Game
      Fortnite C5S1
    • Year
      2024
    • Role
      3D Character Artist
    • Company
      Roarty Digital
    • Video Game
      Fortnite C4S5
    • Year
      2023
    • Role
      3D Character Artist
    • Company
      Roarty Digital
    • Video Game
      Fortnite C4S4
    • Year
      2023
    • Role
      3D Character Artist
    • Company
      Roarty Digital
    • Video Game
      Black Iris
    • Year
      2018
    • Role
      3D Character Artist
    • Company
      Hexa Game Studio

Experience

  • 3D Character Artist at Roarty Digital Inc.
    São Paulo
    February 2023 - Present

    I'm responsible for modeling/texturing characters and props for Fortnite game.

  • Prop & Character Artist Freelancer for Games and Cinematic at Freelancer
    São Paulo, Brazil
    January 2016 - Present

  • 3D Artist at Wildlife Studios
    Sao Paulo, Brazil
    April 2018 - February 2023

    Currently working with modeling and texturing (Maya/V-Ray/UE) of all the game cinematics that the studio provides, connected with the concept, animation and rigging team to produce the best cinematic-quality art

  • 3D Artist at CLAN vfx
    Sao Paulo, Brazil
    August 2017 - March 2018

    I was responsible for modeling/texturing props and characters for advertisement following the briefing given by the studio

  • 3D Character Artist at Hexa Game Studio
    Online - Remote freelance / Sao Paulo, Brazil
    August 2016 - December 2018

    I'm responsible for modeling and texturing some characters for Black Iris game, following the briefing given by the studio.

    For recommendations or any information, please contact: business@hexagamestudio.com

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