Blend Shapes and more!

Work In Progress / 11 June 2020

After finishing the shaders for the character, I was talking with a very experienced friend, Lucas Magalhães, who works with me at Wildlife and he has shown a huge interest to make some rigging studies with my model. I was really surprised, because this could open a lot of other opportunities to this project. Besides that, another amazing talented friend, Nicolas Taro, already had talked about the chance to create some animation for the project too.

With these two amazing possibilities, I’ve chosen to extend this project some months ahead and try to do some new things to build a really good case for both of us. Taking this new challenge, I started to create a lot of blend shapes, following some materials that Lucas sent to me. It takes time, but the result could bring an amazing bunch of facial expressions for her. We have already finished more than 150 blend shapes and we still have a lot of work to do.

I’m attaching here a few images of the process and some controllers that Lucas is working on right now! I’m really surprised with the knowledge that he’s applying into this project and I can’t wait to show it to all of you, guys. Maybe he will post some pieces of his process on LinkedIn or Instagram too, so stay tuned, alright?


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Eyes inside UE4

Work In Progress / 29 April 2020

Here’s the result of the realistic eye that I’ve been building on Maya, inside Unreal Engine 4. I used a lot of techniques that were shown on their Youtube channel and this helped me a lot, indeed!

Besides that, the Digital Human file, created by Epic Games, was one of my best examples to study the whole process! The team that created this masterpiece really deserves all the credit.

I’ll try to bring more WIPs of her as soon as possible. I hope you like it and feel free to ask me anything you want.

Here's an awesome tutorial explaining the eye creation for UE4. I've used a lot in this project: https://youtu.be/E4XVsgv2LcQ

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