Blu

https://www.artstation.com/artwork/Z5GLNX
I've started this year focused on learning UE4 and modeling a new character posed/without the symmetry in ZBrush, so I chose a concept made by Ray Teja. Besides that, I've changed some parts of her anatomy to make the proportions work better in all angles and I used a material created by Saimon Ma using an old version of the engine. After making some changes on it, it worked really great!
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I'm very thankful for the help I've got from Ray Teja (@momoui) and Saimon Ma (@sma) for allowing me to use his character and material. I had a lot of fun doing this exercise and I hope you guys like it :)
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P.S. If you want to know more about this material, here's the link - https://tinyurl.com/mrxjnanz
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Animation by Leandro Marcelino / @leandroanim